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| Mobile / Bevy Mobile Example |
Android 12.0 / Google Pixel 6
Android 13.0 / Google Pixel 7 Android 13.0 / OnePlus 11R Android 13.0 / Samsung Galaxy S23 Android 14.0 / Google Pixel 8 Android 14.0 / OnePlus 12R Android 14.0 / Samsung Galaxy S24 Android 15.0 / Google Pixel 9 Android 15.0 / OnePlus 13R Android 15.0 / Samsung Galaxy S25 Android 16.0 / Google Pixel 10 Android 16.0 / Samsung Galaxy S26 iOS 17 / iPhone 15 iOS 18 / iPhone 14 iOS 18 / iPhone 16 iOS 26 / iPhone 17 |
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| Wasm / atmospheric_fog |
webgpu
wasm macOS-chromium-webgpu
webgpu wasm macOS-firefox-webgpu webgl2 wasm Linux-chromium-webgl2 webgl2 wasm macOS-chromium-webgl2 webgl2 wasm Linux-firefox-webgl2 webgl2 wasm macOS-webkit-webgl2 |
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| Wasm / split_screen |
webgpu
wasm macOS-chromium-webgpu
webgpu wasm macOS-firefox-webgpu webgl2 wasm Linux-chromium-webgl2 webgl2 wasm macOS-chromium-webgl2 webgl2 wasm Linux-firefox-webgl2 webgl2 wasm macOS-webkit-webgl2 |
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| 2D Rendering / 2d_viewport_to_world |
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| 2D Rendering / dynamic_mip_generation |
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| 3D Rendering / anti_aliasing |
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| 3D Rendering / atmosphere |
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| 3D Rendering / atmospheric_fog |
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| 3D Rendering / auto_exposure |
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| 3D Rendering / camera_sub_view |
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| 3D Rendering / clustered_decal_maps |
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| 3D Rendering / clustered_decals |
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| 3D Rendering / color_grading |
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| 3D Rendering / contact_shadows |
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| 3D Rendering / deferred_rendering |
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| 3D Rendering / fog |
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| 3D Rendering / light_probe_blending |
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| 3D Rendering / light_textures |
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| 3D Rendering / lighting |
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| 3D Rendering / meshlet |
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| 3D Rendering / mirror |
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| 3D Rendering / occlusion_culling |
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| 3D Rendering / order_independent_transparency |
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| 3D Rendering / parallax_mapping |
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| 3D Rendering / pccm |
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| 3D Rendering / pcss |
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| 3D Rendering / post_processing |
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| 3D Rendering / skybox |
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| 3D Rendering / solari |
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| 3D Rendering / spotlight |
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| 3D Rendering / ssr |
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| 3D Rendering / tonemapping |
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| 3D Rendering / transmission |
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| 3D Rendering / visibility_range |
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| Animation / animated_mesh |
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| Animation / animation_masks |
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| Animation / custom_skinned_mesh |
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| Animation / morph_targets |
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| Application / settings |
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| Assets / multi_asset_sync |
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| Async Tasks / async_channel_pattern |
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| Async Tasks / external_source_external_thread |
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| ECS (Entity Component System) / observers |
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| Reflection / dynamic_types |
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| Scene / world_serialization |
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| Shaders / automatic_instancing |
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| Shaders / compute_shader_game_of_life |
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| Shaders / texture_binding_array |
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| UI (User Interface) / directional_navigation |
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| UI (User Interface) / directional_navigation_overrides |
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| UI (User Interface) / feathers_gallery |
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| UI (User Interface) / feathers_number_input |
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| UI (User Interface) / image_node_resizing |
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| UI (User Interface) / multiline_text_input |
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| UI (User Interface) / multiple_text_inputs |
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| UI (User Interface) / scroll |
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| UI (User Interface) / strikethrough_and_underline |
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| Usage / debug_frustum_culling |
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| glTF / edit_material_on_gltf |
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| glTF / load_gltf |
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| glTF / load_gltf_extras |
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| glTF / query_gltf_primitives |
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| glTF / update_gltf_scene |
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